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RPG a Day - 13 & 14: Doubletap!

posted Aug 14, 2017, 12:01 PM by James Pearson
Today I'm going to post both 13 and 14.  I really struggled with 13, so I didn't have anything to post yesterday.

Day 13:  Describe a game experience that changed how you play.  

I cannot, like many fellow participants, think of any one single event that was a life-changing event for me.  If anything, I can point to several different things that have happened throughout the years, that have led up to where I'm at now.  First, was meeting the group that I currently game with.  We were introduced 24 years (or so) ago.  This alone has allowed me simply to play, regularly, with a great group of guys.  To have a weekly group is a blessing.

Secondly, there have been a variety of games throughout the years that have changed how we play.  Mostly, this boils down to time.  The available time for prepping, and playing, is different than it was before.  Games like Savage Worlds, QAGS, Fiasco, Maschine Zeit, and D6xD6 have opened up a world of rules-lite, heavy roleplaying, minimal prep RPGs that still allow me to GM, and us all to play rewarding, quality games, if even for just 2-3 hours per week.

On a more negative note, when I first picked up gaming again after college, I turned to my first game and love, Traveller.  The Internet opened up a whole world of gamers around the country.  Unfortuneately, the Traveller community was less than welcoming when I joined in and shared my thoughts and ideas (based on a rule set that was then maybe 15 years old).  Apparently, in order to play Traveller, you had to abide by the "canon" (which didn't exist when I played).  This reaction was a huge turn off and left a bad taste in my mouth that has really stopped me from being involved with that game since then.

Day 14:  Which RPG do you prefer for open-ended campaign play?  

Honestly, I prefer (these days) campaigns that have a very definite ending.  So, my interpretation of this question is that it's asking about never-ending, sandbox-like, games.  One of the issues I have with that type of gaming is that my group has 3 GMs.  Plus, we only have 2 hours a week of playing time.  So, it seems to take FOREVER to get through something.  Then, GADD (Gamer Attention Deficit Disorder) sets in and we want to play something else.

All that being said, we've found that Savage Worlds seems to add the best mix of rules-light, with the properly amount of flexibility and experience and advancement system that we can play for one-offs, or for a campaign lasting years.




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