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Savage Worlds Character Sheet - Google Slides Version

posted Mar 26, 2016, 2:45 PM by James Pearson   [ updated Mar 26, 2016, 2:49 PM ]

Here's a Google Slides, fully editable Character Sheet for Savage Worlds.  I'm surprised nobody has one out there, so here's mine.  If you want to change the background images, switch to the Master view.  Google Slides is gives you a great page layout medium.

Savage Worlds Character Sheet - Template



Cutfiles for Lord Zsezse Work's Column Circle

posted Jan 1, 2016, 3:04 PM by James Pearson

I was asked to repost this from the old website.  Here you are.

 
Lord Zsezse Works – Robocutter Cut Files for Column Circle
Part of the Ancient World series by Lord ZseZse, the Column Circle is a cool build. Here are some cut files for use with Silhouette’s SD or CAMEO files. Note that the model does not come with the registration marks, so you’ll have to convert the files to PNG and import them into Studio and then merge or copy the cut files on top of the images.

Super Heroes - Delicious Creme Filling

posted May 15, 2015, 11:08 AM by James Pearson   [ updated May 15, 2015, 11:08 AM ]

I love the guys over at Hex Games and I like QAGS, a lot.  What I really love about their approach to gaming is that they get it.  They get that, especially as I get older and have less time, I really just want to run around and beat stuff up and not stop to look rules up in a book.  Roleplaying is a social event and should be fun.  Apart from Savage Worlds, QAGS has got to be one of my favorite systems because both are designed to be quick, easy, and fun to play.  The action should happen fast and the rules should be intuitive, not getting in the way of the fun (don't get me started on "Star Wars: Edge of the Empire" - sorry Royce).  

So Steve posted this article today that really resonates with me on a whole lot of levels.  Now, it takes a special group of mature gamers to be able to play using rules like this (or lack of rules), but I think those that do, definitely play more games and have more fun.


East Texas University - Cheerleaders, Fratboys, and Monsters!

posted Sep 3, 2014, 5:52 PM by James Pearson   [ updated Sep 3, 2014, 5:55 PM ]

I just picked up a copy of ETU:  East Texas University and love it.  Imagine Buffy the Vampire Slayer, the college years, and you have a pretty good idea of the feel of this game.  The main book is a concise, 98 page book that gives the game world's background and rules.  You will need a copy of the original Savage Worlds rules to play.  ETU adds some nice character creation tweaks including new Edges and Hindrances.  One of my favorite parts of the book is the new Ritual Magic rules. 

Finally, there's a great collection of tables that allow you to quickly create adventures, demons, random strangeness and even a Party Generator.

ETU:  East Texas University

Dramascape Does it Agan!

posted Feb 15, 2014, 10:41 AM by James Pearson   [ updated Feb 15, 2014, 10:42 AM ]

Every now and then a company does something cool.  First, Dramascape makes cool battlemaps for modern and sci-fi RPGs.  It seems that there are hundreds of companies that create dungeon or fantasy-based maps, but few that create them for modern settings.  Dramascape not only produces them, but produces maps that are truly some of the highest quality around.

But, what’s really cool, are the two maps that they have made based on my suggestions.   Last year sometime, a brief online comment (Facebook maybe), along the lines of “hey, it would be great if you had a mall of some sort.  I mean, how many zombie games happen in a mall?”  resulted in a mini mall map.  I was pleasantly surprised that Simon took my suggestion and turned it into a product, especially that quickly.

Well, a few days ago I posted a comment about one of Simon’s pictures that included a plastic train.  A few posts back and forth between the two of us and some other folks and now we have a modern-day train map, complete with all the cars that we had suggested such as log, boxcar, passenger, and cattle car.  All from a passing comment about one of his online posts.

So thanks Simon and the team at Dramascape!  Your responsiveness to your fans and customers is appreciated!  

You can find Dramascape’s Mini Mall here and the new Train here.


Why I Take QAGs Seriously and So Should You!

posted Feb 9, 2014, 8:06 AM by James Pearson

My friends and I have been playing roleplaying games for the better part of 30 years.  Ok, I have been, some of the youngsters in my group have only been doing so for about 20 years.  Our industry has come a long way in that time.  Rule systems, gaming styles, and even the worlds we play in have changed and matured.


One definite trend that our group has embraced, as we now have families and jobs, is a more rules-light approach to gaming.  Our available prep time for games is often little more than an hour or two, as is the amount of time we can actually play each week.  Gone are the days of playing until 1 or 2 a.m. (or later).  We old-timers tend to get pretty tired after a few beers and pizza at around 11 p.m.


A few years ago we started playing games with fewer rules, relying on the social contract between us to tell a good collaborative story and roll with whatever the night threw at us.  Gone are the days of Champions and GURPS.


Instead we turned to games systems such as Mutants & Masterminds (the first edition) and then to Savage Worlds, and recently to QAGS.  QAGS, by the way, stands for Quick Ass Game System.  I’m not sure how I found QAGS but I stumbled across it a couple of years ago.  I believe I picked it up because I was in the mood for a game that was fast and funny.  A one-off beer and pretzels type game.  Heck, with titles like Frat Boys Vs., Laser Ponies, Hobomancer, and Funkadelic Frankenstein on the Mean Streets of Monstertown, how could we go wrong?


What I found, was a game system that, despite the irreverent tone in which it is written, lends itself to fast play for nearly any setting.  


QAGS has simple character creation rules, 20 minutes or less, and a simple set of mechanics that you can teach anyone during play.  It has no set skill list and instead relies upon you coming up with “words” that best describe your job, skills, and even super abilities.


All game companies have a specific tone about their product.  Vampire and D&D conjure up specific game tones and genres, Hex Games, publishers of QAGS, writes games that are just plain silly.  If you ever get the chance to play a QAGS game with any of the Hex team (I have), I can guarantee you’ll have a blast.  A die-laughing, tears-in-your-eyes blast.


However … while I love a good romp through the pony-filled meadows as much as the next QAGS player, I personally love horror and sci-fi games.  Serious, dark, gritty games.  And QAGS has proven that it can deliver.


First, QAGS can be pretty damn deadly.  One or two good dice rolls and that werewolf has just sliced you to ribbons and you’re lying in a pool of your own blood and entrails on the floor of a Romanian tavern.  


With a few tweaks here and there, QAGS can prove to be just as serious and deadly as any other game system that I’ve used.  The difference is that we can start playing in about twenty minutes, and don’t have to flip through the rules every 10 minutes.


If you are looking for a game that’s quick and adaptable to just about any genre, I recommend having a look at QAGS.  And, be sure to check out Spooky:  The Definitive Guide to Horror Gaming that has all kinds of ways to tweak QAGS, or any game, to the horror genre.



The Big Move

posted Feb 2, 2014, 7:31 AM by James Pearson   [ updated Feb 8, 2014, 4:57 AM ]

Yup, I've moved the website.  At first I had anticipated moving over all the content.  However, the draw back of moving to Google Sites is that you cannot simply upload everything or transfer the old site.  Since I hadn't updated the old site in nearly a year, I decided it was simply time for a reboot.  

If there's content you are looking for, that you believe was on the old site, just leave me a comment and I'll see what I can do to get it here for you.

Thanks for visiting!

-James The Geek

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